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Post by Arcane Desperado on Feb 15, 2012 12:33:53 GMT -6
Gill Grunt"Fear the Fish!"
Gill Grunt was a brave soul who joined the Gillmen military in search of adventure. While journeying through a misty lagoon in the clouds, he met an enchanting mermaid. He vowed to return to her after his tour. Keeping his promise, he came back to the lagoon years later, only to learn a nasty band of pirates had kidnapped the mermaid. Heartbroken, Gill Grunt began searching all over Skylands. Though he had yet to find her, he joined the Skylanders to help protect others from such evil, while still keeping an ever-watchful eye for the beautiful mermaid and the pirates who took her. -- Abilities:- Harpoon Gun: Shoot high-velocity harpoons at your enemies. - Power Hose: Spray water at your enemies to knock them back. - Water Jetpack: Fly using water pressure from the jetpack.
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Post by Arcane Desperado on Feb 15, 2012 12:34:57 GMT -6
Slam Bam"Armed and Dangerous!"
Slam Bam lived alone on a floating glacier in a remote region of Skylands, where he spent his time ice surfing, eating snow cones, and his only friends were his many beautiful ice sculptures. It was a peaceful life, until Kaos destroyed the glacier, stranding Slam Bam on an iceberg that drifted through the skies for days. He awoke on Eon’s Island, where he was taken in and trained to become a Skylander. Now his ice sculptures serve as a frosty prison for any evil-doer that gets in his way, and provide a key ingredient for delicious snow cones. -- Abilities:- YetiFists: Throw poweful punches with all four fists. - Ice Prison: Summon an ice prison that will trap enemies. - Yeti Ice Shoe Slide: Slide across the ground.
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Post by Arcane Desperado on Feb 15, 2012 12:36:23 GMT -6
Zap"Ride the Lightning!"
Zap was born into the royal family of water dragons, but a riptide washed him to a distant sea, where he was raised by electric eels. Growing up, he excelled in everything and even created a special gold harness that allows him to carry an endless electrical charge and shock things at a great distance. Zap also proved to be a gifted racer, outstripping any opponent... with the possible exception of the dolphins. With them, it became a good natured challenge to see who could keep up with Zap. But an electric current in his wake often reminded them who they were dealing with. This causes Zap to have a long-standing fued with the dolphins, due to the water dragon regularly shocking them by accident when they ride the waves together, and the dolphins don't like it. In return, Zap takes offense when they suggest the shocks are no accident... although sometimes they're right! But despite these minor differences of opinions and his mischievous streak, Zap grew to be a true protector of the seas and of Skylands. -- Abilities:- Lightning Breath: Zap spits out pure electricity. - Sea Slime Slide: Zap slides on a trail of sea slime that enemies will become stuck in. - Wave Rider: Zap can summon (and ride) a great wave that washes away enemies.
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Post by Arcane Desperado on Feb 15, 2012 12:40:51 GMT -6
Wham Shell"Brace for the Mace!"
Wham-Shell was the long-standing king of a crustacean dominion deep in the oceans of Skylands that for centuries was thought to be just legend, and a long time, lived peacefully. That is, until his underwater utopia was invaded by a legion of oil-drilling trolls that scattered his people to the wind. Armed with a powerful and magical mace that had been handed down from one king to the next for generations, the Claw Cracker, Wham-Shell defeated the greedy trolls and drove them away, earning the mace a new nickname -- the Troll Cracker. Soon after, Wham-Shell joined the Skylanders to help defend the world against this type of atrocity from ever happening again -- Abilities:- Malacostacan Mace: Swing Wham-Shell's big mace at his enemies. - Starfish Bullets: Wham-Shell's mace shoots starfish bullets. - Poseidon Strike: Create an electrified field that damages enemies.
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